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All mods are scanned for viruses, you should check them too before installing. (3KB) - This mod reduces the large size of the radar contacts in the radar cathodic tube screen. The original texture was in 64x64, the new size, even when it is into a 64x64, has a size corresponding to 16x16 so the reduction is down to 1/4 of the stock size.
Now you can clear see how much ships are into a large convoy. (JSGME-compatible version) (1.4KB) - This mod reduces the range of opportunity contacts to 400km (215 km) and the range of important contacts to 925km (500sm). This will provide you with much less overall radio contacts, and those you still receive will be nearer to your boat's actual position, but you will not be bombarded with radio messages for contacts too far away to prosecute. (280KB) - This is a utility that will change the folder name in My Documents that Silent Hunter 4 uses to save campaign and career information.
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Now, working with the Challenger 2, has given me reasons to make the sight picture rather difficult to peer through. In combat conditions like that which we faced out in the gulf you very rarely have what you would like to call a 'brilliant sight picture'. Battlefield dispersion stops this from happening. Thus I made this one nice and realistic.
By =2RTR= SOMNUS (196KB) - Having problems using the recognition manual during night attacks? Chrall made us a darker version. (186KB) - This small modification replaces stock dial textures of the SH4 helm orders bar. The intent was to mimic the gauges found on the U.S.S.
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By Reece (166kb) by Chomu. I thought that the chronometer of stock was too large. Then, I made the chronometer of 75% size. Please refer to the following, when you edit manually. Menu1024768.ini The value of 'Zone' of G29 I2 to G29 I15 is made 75%. Ex) original Zone= 412 768 312 300 0 1 0x29000000 1 0 0x29020000 -1 0 -300 0 change Zone= 412 768 234 225 0 1 0x29000000 1 0 0x29020000 -1 0 -300 0 (ZOOM LEVEL FIXED) SH4 (4.56MB) Installation: My recommendation, use If you chose to manually install this BACK UP YOUR ORIGINAL DATA FIRST!
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SUB COMMAND This setup will update any previous version of Sub Command to 1.08) Installation: Double-click(Run) the self-extracting patch executable. Verify and correct the extract path if it is not correct. Click the Unzip button. Modifications for Build 1.08 Broadband: Fixed crash if a tracker was assigned to the Hull array in Narrowband and then the user switched to Broadband on subs without Hull array (ssn21, 688i). Sound: Cleaned up various sound card related issues - Sound: Fixed the platform sound distortion that occurred when panning around a hooked platform in the 3D window. Sound: The Options/Sound screen now displays an error message if Sub Command detects the absence of hardware 3D sound support in the sound card.
One of two messages may display if there is a problem with the hardware 3D sound support 1) 'Attempt to detect 3D Hardware Sound Buffers failed.' 2) 'Attempt to support 3D Sound in hardware failed.'
If either message appears, the problem may be the sound card does not have support for hardware-only 3D sound. If the sound card does have hardware 3D sound support, then verify that the sound card drivers are up to date. Sub Command will default to software-only 3D sound in either case and overall game performance may degrade as a result. Fire Control: Fixed UUV not correctly using OS Depth preset - Fire Control: Fixed Narrow/Wide preset issue - TMA: Tracking multiple TMA contacts can be accomplished by pressing the 'Enter Solution' button before selecting another track from the contact list box. If you leave the TMA screen, current tracking data for the displayed contact will be available when the TMA screen is revisited. TMA: Fixed crash that involved this screen and usually TMA autocrew being ON.
Mission Editor: Wrong entities were being given the Sonobouy tactic (Bear J vs. Bear F bug) - Game: Fixed crash that pertains to missions containing aircraft with set launch times. Game: Towed array now deploys correctly at start of mission based on scenario file - Game: Show Linked 3D land objects melting into landscape bug fixed - Game: Added a keyboard shortcut to center the Rudder.
The default key is: (single quote character). It can be reassigned in the Options screen. Database: increased max depth of 65 cm torpedo to 1000 ft - AI: Firing missiles now provokes better response from AI units - AI: Torpedo evasion for AI platforms is improved - AI: Contact mines/Influence mines now behave correctly - Sonar: background noise for masts corrected - Replay: Added the ability to save a replay to a different filename: developed by TimmyG00 of with contributions from OptimusX, this manual covers all phases of sub-vs-sub ASW combat in Sub Command multiplayer matches. Once you've finished with the Sub Command Manual and taken your sub for a few solo dives, crack the TACMAN and start to REALLY hone your skills.
Against human players! Topics Include: SONAR: Passive, Active, Active Intercept, UUVs, Classification, SSP, Noise Reduction TMA: the Line Of Sight (LOS) and how to recognize various LOS situations, TMA Operations, Using data from multiple sensors Weapons Employment: Weapon types, Presets, Wire Guidance, Use of Salvos, Spread Angles, Clearing the Datum, ASW Missiles Torpedo Evasion: Sub Command realism 'quirks', Tracking weapons, Evasion Courses, Countermeasure Decoy employment And numerous supplemental Appendices containing invaluable data needed for success in a multiplayer match. Prepare to enjoy a new chapter in the ongoing Sub Command experience. The satisfaction of seeing your submarines, and some of the enemy's, dressed in new, almost photo realistic textures. The new textures are all 16 bit as opposed to the original 8 bit textures.
JANE'S 688(I)/SUB COMMAND BLUEBOOK V 18 Here it is for public consumption. The Bluebook Combat Manual. Once a top secret Seawolves strategy guide, this comprehensive document accounts for a large percentage of Seawolf kills. Covers active and passive torpedo evasion, 'Homer' plots, and advanced kill techniques. Download this blueprint for success now before they make me pull it. Written by Adm. (75 KB) Custom Missions Silent Dolphins, an eight-mission dynamic campaign based on the novel, 'Silent Service - Los Angeles Class' by H.
Jay Riker, is now available! Silent Dolphins is built using SCX 1.2b and Sub Command patch 1.05.
Download at Bill Nichol's website - by Ice - by Eric (Kennebec) Fox - Based on a real occasion on 21st Dec, 2001. By Te Kaha - Fiver mission campaign based on a conflict China and New Zealand. By Te Kaha - by Bill 'Metalizer' Swartz - Featuring the Bear Trilogy, We Dive at Dawn, Kilo or be Killed, and Chinese Takeout - By veteran subsim designer Bill 'Madman' Nichols - by Benedict Kent.
Chinese Fleet using oil rigs as resupply bases for subs. You have to find the right oil rig as there are 3 to scope out. Dynamic groups and randomized - by Jeff Pattison.
The Chinese are conducting eco-terrorism off the coast of Alaska in response to some misunderstanding. You and the Toledo have to stop them. Try not to kill any king crabs. Enemy force size and position variable.: A Chinese surface group is conducting exercises in the vicinity of a similar Taiwanese exercise as a show of force in protest of the U.S. Commitment to provide various naval assets to Taiwan. By TIMMY G - Contains Attack on Philadelphia, Into the Breech, Fun in the Sun, and many more, plus two sets of cloned scenarios for multiplay.
PAKISTAN SHUFFLE MISSION - 4 PLAYER MISSIONS and TURKISH BATHS MISSION - 3 PLAYER MISSIONS - two custom missions by Sniper'sLaww Got some custom missions to add? - The Sub Command Mission Editor contains a powerful feature which is not documented in the original SC manual: the Doctrine Language. By TimmyG00 When you join up for a multiplayer game, you don't want to start with the knowledge of events clearly outlined for you. You don't want to begin a battle knowing George is north of you and Al is west, the noisy contact is a trawler, and the Russian DDG will come along in ten minutes. You want to begin with all the uncertainties of real life preserved in your head. Sonalysts did a great job engineering a marvelous Mission Editor and program procedures for Sub Command. With random start boxes, password-protected mission locks, varying degrees of probability of inclusion, and a myriad of units and environment conditions, you can script missions that never play the same way twice with relative ease.
The following guidelines will enhance the random elements and fog of war in Sub Command multiplay missions. They will also assist in ease of mission creation. The basic concept advocated here is to create a basic mission, then clone it several times, changing a few things in each version.
They will have identical titles and briefings and binary file names, so most players will not readily recognize the mission before it starts. Indeed, if done according to this guideline, there is a very low recognition factor involved other than the general area of operations.
Got some custom missions to add? This is the old Downloads section. Be sure to also check the for your mod. SEA DOGS Patch 1.06 Update.
Fixed bug that prevented player to enter Highrock while completing pirate line. Fixed bug that Jeremy McMellon gives a quest to sink English lineships near Dead Island two times. Fixed bug in pirate line that taking of the quest to capture Granda Avilia opens the island on map under pirate flag at once. Fixed bug in final dialogue with Nicolas Montferrat right after capture of Isle d'Orange in the pirate line.
After reloading of saved game game music disappeared - fixed. Fixed bug with anti-aliasing being disabled after successful boardings. Fixed bug that prevented player to complete quests if quest ship was taken as prize. Upgrades to version 1.05 Some fixes are: FIXED BUGS. Fixed several bugs in resource managment system. Fixed bug with Maurikio Camentata's dialogue. Fixed problem with Letters of Marque and nations Patch 1.04 Update (included in the 1.05 patch) Maximum available resolution set at 1280x1024 Increased repair skill effectiveness.
Added an ability to invert mouse. Turn on in Options Menu under Controls. Added option which allows you to select game difficulty when you begin a new game. This option is available in the Options menu under Game Settings. You do not need to hit Apply for the changes to take place. Option to auto-save game automatically each time you're leaving the town. Turn on/off in the Options menu under Game Settings.
You do not need to hit Apply for the changes to take place. Increased the distance an attacking ship will appear in random encounters. Added blinking cursor in the ship name string on Status-Ship screen. Raymond Ibelin was moved from Isle d'Orange to Shark Island. Changed some officers' skills. Fixed bug with losing music and sound after successful boarding.
Fixed bug with wrong date in save game screen. (June after July) Fixed bug with wrong logbook record about the place of the meeting with Damien Rotnie. Fixed bug with Adam Mullen payment.
Fixed bug with linen delivery quest. Fixed bug with Beuve Hainault hiring.
Fixed bug with 'Armored Battleship' being shown as Armored. Fixed bug with enemy pursuing you from behind until he is destroyed without firing his cannons. AGE OF SAIL II V 1.55 Update The main feature of this update is multiplayer improvement, so online community can use this update for championship. JANE'S 688(I) HUNTER/KILLER NEW PATCH - V1.07 NO 3D CHEAT This patch includes all previous patches including the realism patch. This patch was requested by the online groups to minimize cheating during multiplayer games.
The field 'Disable3DScreenCompletely' will disable the player from accessing the 3D screen completely during online battles. It also stops a player from using hot keys after your sub has been killed. Players with this patch will only be able to multi-play against other people with the patch. Players without the patch will not appear in the connection screen.
Seawolves ini utility and Readme file included in the zip file. English (600KB) - French (600KB) - German (600KB) JANE'S 688(I) PROFILE EDITOR This small, easy-to-use program will allow you to change the player name and sub name of your 688(I) player files.
Created by M. 'Doc' Peters.
SARDINE CUSTOM MISSION UTILITY FOR JANE'S 688(I) This is it! The highly sought-after program developed by Stuart Whelan with Jane's backing.
SARDINE is an add-on to the 688(I) boxed mission editor. It gives you much greater control and creativity over designing custom missions. Using SARDINE, you can add time constraints, secondary objectives, SEAL and pilot recovery missions, and much more.
688(I) CUSTOM MISSION RESOURCE FILE If you've been frustrated by the lack of features in the boxed mission editor for 688(I) Hunter/Killer by Janes/EA, check out this handy resource. As long as you're not too bothered by hexediting, this document is for you. With step-by-step instructions and demonstration missions to get you on track, you'll be building amazing missions in no time! Created by Mike Rosack (about 18K).
JANE'S 688(I) USERS MANUAL More than one player has found the 688(I) Manual more elusive than the Victor III in the sim itself. In the Gold edition of 688(I), the manual is on the disk in an Acrobat format. If you cannot find it or simply wish to print a non-graphics version, the entire manual was formatted as a MS Word document and you can download it here.
Presented by Troy Whigham. (157 KB) JANE'S 688(I) CUSTOM.DLL FILES If you are trying to run Jane's 688(I) on a Windows NT or 2K machine; or if you are running Win 95/98 and you get get the problem where going to a screen that contains 3D causes it to immediately go to the desktop; then you should try these RenderWare.dll files. Provided by Tod Swain and Sonalysts. These files only affect 688, not other programs. (1.38 M B) JANE'S 688(I) ICQ SOUND SUITE This utility harnesses the great sounds of Jane's 688(I) and adopts them for your ICQ program.
Now when someone pings you, they really ping you! (642 KB) JANE'S 688(I) BLUEBOOK V 18 Here it is for public consumption. The 688(I) Bluebook Combat Manual. Once a top secret Seawolves strategy guide, this comprehensive document accounts for a large percentage of Seawolf kills.
Covers active and passive torpedo evasion, 'Homer' plots, and advanced kill techniques. Download this blueprint for success now before they make me pull it.
Written by Adm. (75 KB) JANE'S 688(I) Unofficial Strategy Guide and FAQ This is the guide you've been looking for! Cover all single and campaign missions in detail. Tons of FAQ and details. By Kasey Chang (37 KB) 688(I) Custom Missions Extract into your Janes/688(I)/Scenario directory. Remember, if you must look at the mission in the editor (and spoil the spontaneity), don't SAVE when you exit or you could botch it. What makes a good custom mission?
See the new. This special edition of custom missions honors noteworthy 688 cyber skippers.
Created with official EA assistance and the SARDINE editing utility, NSF features SEAL drops, recons, pilot pick-ups, and more of the tactical nightmares SSR missions are known for. Includes Night of the Jackal, Hot Run, and Raminson's Revenge.
Think a 688(I) custom mission can't be tough enough for ya, eh? Well, gird your loins and prepare for battle, skipper. Includes Escape From New York and Band on the Run. A collection of assorted objective-based missions, from 2 player co-op, to eight player FFA to single player variants. Includes the difficult Bab el Mandeb, Luzon Gap, Nuclear Wolf Pack, and Ice Pack Intercept. Over 200 custom missions from Bill Nichols and the VNC. A large collection of varied scenarios collected from the Best of the Seawolves custom missions.
By John Algar Got some custom missions to add?. SILENT HUNTER Upgrade/Patches: If you have the original Silent Hunter program with none of the Patrol (expansion) Disks, then you want these upgrades. They contain bug fixes and add features such as Photo Recon, Life Guard Duty, Red night lighting, Sub vs. Sub Combat, Radio Logbook, Enhanced Enemy Aircraft Attacks, Submarine Anti-Air Routine, Deception Option (Debris), Improved Ship ID Book, and more. To upgrade either V1.0, V1.01, V1.11 or V1.2 Silent Hunter to V1.3.
Includes the newer version of theMAP1BASE.DAT file which is probably the source of the South Japan patrol zonecrashes some players have experienced. Thanks to Hawkfor this valuable service. these files will fix the Northern and Southern Japan patrol zone crashes some players have experienced. This small file is for players who have already installed the v1.3 patch and may be having problems.
Extract the two.DAT files into Silent Hunter's DATA folder. Silent Hunter Custom Missions extract into your Silent/Custom/ directory. over 100 fine-tuned scenarios. missions - Ten quality missions by Jeff Johnson. Six challenging missions that will test your skill and imagination. Includes the popular 'Formosa convoy' mission.
Got some custom missions to add? Silent Hunter Expansion Disks or 'Patrol Disks' After the general commercial success of Silent Hunter, SSI released an expansion disk named 'Silent Hunter Patrol Disk'. Over a period of time, two other expansion disks followed, concluding with the Silent Hunter Commander's Edition which included SH and all three patrol disks. Here is a break down of the contents and enhancements each disk gave:. Patrol Disk 1 - Silent Hunter Patrol Disk 1 is an expansion disk coupled with an upgraded version (Version 1.1) of Silent Hunter. It added features such as Photo Recon, Life Guard Duty, Red night lighting, Sub vs.
Sub Combat, Radio Logbook, Enhanced Enemy Aircraft Attacks, Submarine Anti-Air Routine, Deception Option (Debris), Hull creaking when deep, Improved Ship ID Book, Fifteen New Historical Scenarios. Two New Patrol Zones- Sulu Sea and Malaysia theater. Patrol Disk 2 - Upgraded Silent Hunter to V1.2. Included the scenario editor; another 2 new patrol zones, Hong Kong and Vietnam (Indochina) and fifteen new historical scenarios. Patrol Disk 3 - Added 2 more patrol zones-Aleutian Islands and Java Sea- and 15 more historical scenarios. This disk was only available by ordering online with SSI or SUBSIM Review. Neither Silent Hunter nor none of the patrol disks are available retail any longer.
Check the for a copy of the Silent Hunter II. This is the old Downloads section. Be sure to also check the for your mod.
Silent Hunter Utilities Looking for some neat extras to pump the bilges dry in Silent Hunter? Hawk's Utilities are the best on the Web! Go here to download the.
Ubisoft Silent Hunter 4 Patches
Target ID Book for Windows. Historical Realism Patch. Campaign Boat Selector. Merchant Ship Add-On. Modified Gauges Panel.
Edit Rank Utility SILENT HUNTER/GREAT NAVAL BATTLES BOOT DISK Don't give up the ship trying to get Silent Hunter to run until you've tried this utility. Also has a Boot Disk for Great Naval Battles: North Atlantic and Great Naval Battles 2-5. It works great in most cases.
Instructions included. More info about boot disks, what they are, how they work, and steps in creating one: SILENT HUNTER SCENARIO EDITOR MANUAL An html-based document that reproduces the manual from the Commander's Edition. JANE'S FLEET COMMAND V1.2 Jane's Fleet Command Patch This update will modify your original Jane's Fleet Command installation by adding many new features (some of which are listed below), and by fixing some issues some people have encountered when running Fleet Command. New Features and Fixes.
Sonobuoys reload.Aircraft that run out of sonobuoys are reloaded when they land. Auto-engage options.Adds 2 new options to the 'Game' options screen. 'Ships Auto-engage Incoming Missiles' 2. 'Aircraft Auto-engage Hostiles'. Defaults to off. Smart ID option.Adds another option to the 'Game' options screen called 'Auto-classify Unknown Air'.This automatically ID's anything incoming at over 500kts as assumed hostile. Defaults to off.
Database and Doctrine checks in multiplayer added.Verifies that databases are the same between players at startup of a multiplayer game. Posts a warning to other players if doctrine files have been modified. Version check in multiplayer added.Warns all players if any player is playing an older version. Selectable aircraft loadouts.Right-clicking a specific aircraft in the flight deck dialog pops up a menu with up to 4 options: 1. ASW (Anti-submarine Weapon) 2. ASUW (Anti-Surface Unit Weapon) 3. AAW (Anti-Air Weapon) 4.
Strike (Primarily Anti-Surface Unit Weapons but will also include Anti-Aircraft Weapons as well). Adds the AIM-54 Phoenix AAAM (Advanced Air to Air Missile) missile. Multiplayer chat dialog.Pops up a dialog box over the main game screen to enter multiplayer chat, rather than having to switch to the comms screen. Adds ASW (Anti-submarine Weapon) rockets. The ability to target torpedoes has been added, which will allow users who added RBU (Raketnaya Bombometnaya Ustanovka) rockets to attack torpedoes This version of the Windows NT Install Patch is designed to be used with the Classic version (version 1.2) of Jane's Fleet Command ONLY. It will NOT work properly with the original retail version of Fleet Command (version 1.0). Much of the AI is determined by the language coding in the 'DOCTRINES' files in the Fleet Command folder.
Many slick players have begun experimenting with the doctrines files to make planes engage enemy ships after identifying, prod own ships to fire against incoming SAMs in self-defense, and other improvements to make the game much more playable. (4 KB) If you want to try your hand at tweaking the Doctrines files yourself, you will want to read the Doctrine Specs text file. It spells out how the doctrines work, priorities, expressions, syntax specs-everything you need to know to be a Fleet Command Master Hack!
By Mike Kolar (Sonalysts). (4 KB) - Big battle for the Middle Kingdom! Excellent mission. By Brandon Wanner Got some custom missions to add?
Dive into FIGHTING STEEL FIGHTING STEEL PATCH v1.1 Fighting Steel looks great and plays even better. This latest patch enhances program stability, fixes close rangegunnery (under 2000 yards), adds 4 player multiplay, and makes it easier to hurt transports.
It alsofixes the toolbar crash and several other bugs. This patch replaces v1.01, 1.03 or any others. For more info, see the ReadMe files listed below.
You must uninstall FS and reinstall fresh to use this patch. Fighting Steel Custom Missions - Really detailed scenarios any skimmer could love. Fighting Steel in the North Atlantic F ighting Steel in the North Atlantic (FSNA) is a strategic campaign for Fighting Steel. Similar to the campaign mode of GNBNA, it will allow to control task forces in the North Atlantic to either attack allied convoys or to prevent the German task forces to do so. It is a separate program that will generate a scenario file for Fighting Steel when two task forces engage for a battle and launch Fighting Steel to play the battle. When the battle has ended and Fighting Steel has been left, FSNA will continue the campaign. Got some custom missions to add?
SILENT STEEL Upgrades to version 1.75.41.128 Upgrade available for MPEG ONLY (Version 1.42.38.127). Expands support to include many other MPEG drivers, including Ace MPEG cards. Copy STEEL.EXE into the C: MSTEEL directory.
Delete any saved games (.ssg files in the MSTEEL directory). Silent Steel GERMAN VERSION patch.
Download this patch into your steel subdirectory on your hard drive. FAST ATTACK Upgrade patch: upgrades the original Version 1.0 to the more crash-resistant Version 1.01. I've had good results with it. Follow the instructions in the Readme file. Things fixed by the patch:.
AI fix that corrects the problem with hostile ships being not being resuplied between missions. This also fixes a tendency to crash. Soundset utility is now capable of selecting 'No Device.' . TLAM ripple launch does not cause infinite loop while voices are turned on. Better Windows 95 (tm) stability.
Resupply added to Sea of Japan battleset. Fast Attack Deluxe Training Guide: A comprehensive guide and supplement manual.
Covers tactics and techniques for scoring well in missions. Very thorough, a big plus for Fast Attack players. Conceived and written by 'LittleFish' (4 KB) Fast Attack Mission Time Limit Expander Finding two hour time limits to be a pain in the butt? John Channing has created a set of mission files that expands the time allowed to six hours.
This is the old Downloads section. Be sure to also check the for your mod. ACES OF THE DEEP That's right, with WinAmp you can listen to all your old favorites from AOD- Tipperary, Blue Danube, Ride of the Valkerie, and the! Grab it here!
Get All the best reports from your crew! 'Incoming radio message, sir!' Is perfect for your e-mail program. (185 KB zip) Upgrade to Version 1.2:This patch includes fixes and upgrades for both the original Aces of the Deep as well as the Expansion Disk.
If you have the Command version, you don't need this upgrade. Read the readme file if you're not sure. What it does:. When saving a game, the number of deck gun rounds remaining will be correctly saved. A gauge has been added showing amount of compressed air and water in the boat. Torpedoes were vanishing from the torpedo loading screen; this was fixed. The music for 'Ride of the Valkyres' and 'Tipperary' have been added.

Crash on reporting contact bug fixed. Expansion Disk:Adds the popular Expansion Disk to Aces of the Deep. If you have the Command version, you don't need this upgrade. Click on the 'readme first' file and print it, then download aodexp1.zip, aodexp.bat, and pkunzip.exe to a temporary directory. What it does.